Tom Clancy's Splinter Cell: Conviction - Xbox 360


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Platforms: Xbox 360
Genre: Action / Stealth
Online: Yes. Players TBA.
Publisher: Ubisoft
Developer: Ubisoft Montreal
MSRP: $59.99
Release Dates:
US: Q2 2008
Europe: Q2 2008
Australia: Q2 2008

ESRB:
Rating Pending


Overview:
Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell series of video games.

The story will take place two years after the events of Splinter Cell: Double Agent. Sam comes out of hiding because of an unspecified danger to his friend and co-worker Anna Grimsdóttír. Upon his return to Third Echelon, he discovers the organization has fallen into disarray caused by bureaucratic limitations and internal power struggles. Incensed by the inability of Third Echelon to do what's right, Sam strikes out on his own.


It has been reported that Splinter Cell: Conviction will be set almost entirely in open urban areas, with Sam using other environmental elements, such as crowds, for cover. It has also been said that Sam can use the environment for defense (i.e. using benches to block off doors). It will be possible to interact with nearly every object in the environment (i.e. chairs, printers, pieces of paper, etc.). Sam will have more close combat abilities as well, some of which include throws, kicks, and punches.

According to Ubisoft sources, Splinter Cell: Conviction will include cross-platform play between Windows Vista and the Xbox 360. This is possible with Games for Windows Live and Xbox Live.

Ubisoft Montreal took eight months alone to make the gameplay as lifelike as possible by making almost every object usable. Part of the reason for this was to abandon prescribed movements in interactions. Instead, Sam will be able to pick up an object from any angle and stance in a realistic manner. Objects are also simulated with realistic physics and will interact with other objects in the environment (for example, a chair thrown over a desk will hit the objects on the desk, knocking them over).

Another added feature is the crowd mechanic (similar to the social stealth of Assassin's Creed, also developed by Ubisoft), which is said to be a new mobile stealth device. Sam no longer works for the government, and thus, consequently, has limited supplies. Sam must use his immediate environment instead of specialized equipment. The crowds react to each other and to Sam's actions. Individuals may interfere with Sam if they see that he is armed or otherwise executing some form of suspicious activity. They may follow you, attack you, or call for help.

The game will be split across 15 episodes with an estimated game time of one hour per episode. The first episode will bridge the gap between Double Agent and Conviction.

Sam may no longer have his signature equipment, such as the tri-focal goggles, wetsuit and SC-20k rifle, but he seems to have additional skills to compensate for this. For example, Sam now possesses sixth sense which has been termed as the Hero's Instinct or Focus Vision. Upon activation the screen is hued grey, and any police or agents after the player will stand out even if they are obstructed from Sam's physical view. Also, Sam will have a submachine gun concealed under his hooded sweatshirt as his weapon. However, using it will obviously blow his cover, resulting in a poor performance. He may also use his new freedom to grab objects to take firearms and armor off of disabled guards, as seen in the promotional trailer.


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